Jay
Dyer does a great job of looking at the meaning of the symbols and themes in
Hollywood movies at jaysanalysis.com, and the more we thought about it, the
more it seemed like that sort of thing could be applied to another pop culture
medium: video games. It may seem frivolous to look at these kinds
of things, but they have become so widespread in society (e.g., http://www.npr.org/sections/money/2013/12/10/247521444/do-americans-spend-more-on-video-games-or-movies)
that they are now a major tool to condition the masses, to re-engineer them
according to the wishes of the Elite.
Some knowledge of them seems necessary now.
So,
first up, some of the major recurring symbols and themes from the Super Mario
Bros. series, considering its continued popularity and longevity: Another entry has just been released (Super Mario Run) and another will be
released with the new Nintendo Switch (Super
Mario Odyssey) later this year.
Super
Mushroom
Perhaps
the most recognizable symbol is the super mushroom (the mushroom theme runs
deeply throughout the series: the
Princess’s name is Toadstool, her servants are called ‘Toad’ and have mushroom
hats, mushroom platforms abound, etc.):
(From
https://www.gamefaqs.com/nes/525243-super-mario-bros/images/211,
opened 19 Jan. 2017)
(From
https://www.gamefaqs.com/nes/525243-super-mario-bros/images,
opened 19 Jan. 2017)
(From
https://www.gamefaqs.com/nes/525243-super-mario-bros/images/217,
opened 20 Jan. 2017)
And
here we run into the first connection with darker forces, for this mushroom is
strikingly similar to Amanita muscaria,
(From
https://en.wikipedia.org/wiki/Amanita_muscaria,
opened 19 Jan. 2017)
amongst
whose ‘psychodelic effects’ are ‘[p]erceptual phenomena such as macropsia
and micropsia’
(Ibid.), which affects the sight of the user such that he feels he is either
larger or smaller in relation to surrounding objects (see e.g., https://en.wikipedia.org/wiki/Macropsia,
19 Jan. 2017). This is a good
description of what happens to the Mario character, as he grows when he gets a
super mushroom and shrinks without one.
It
is important to note as well, ‘The professor also reported that the Lithuanians
used to export A. muscaria to the Lapps in the Far
North for use in shamanic rituals’ (https://en.wikipedia.org/wiki/Amanita_muscaria,
opened 19 Jan. 2017).
All
of this comes together as follows:
That scene transpires in a building with a
checkered floor like a masonic lodge, only Neo’s “initiation” includes a drug
trip (hence the pill) that “awakens” him from the matrix. In fact, Neo’s
experience is remarkably similar to an LSD trip. At this point the film
draws once again on far eastern and shamanic traditions, where the
hallucinogenic experience awakens the shaman from the unreality of the dream
world of his normal existence. The “real world” is often there portrayed
as the dream of the god(s), and the shaman’s initiatory revelation of the
“other world,” or spirit realm is believed to be more real. . . .
Source: Jay
Dyer, https://jaysanalysis.com/2014/01/20/the-matrix-1999-esoteric-analysis/,
opened 3 Dec. 2016
Fire
Flower
Mario’s
ability to use fire by way of a fire flower is also another long-standing part
of the series. This recalls the myth of
Prometheus, who defied the gods and stole fire from them and gave it to men for
their use. So here, beneath the surface,
are themes of rebellion against God, the improvement of man according to his
own ways apart from God, and the honoring of technology:
Prometheus' association with fire is the key to his
religious significance[38]
and to the alignment with Athena and Hephaestus that was specific to Athens and its
"unique degree of cultic emphasis" on honoring technology.[44]
https://en.wikipedia.org/wiki/Prometheus#Athenian_religious_dedication_and_observance,
opened 20 Jan. 2017
(From
http://www.superluigibros.com/super-mario-bros-nes,
opened 20 Jan. 2017)
Star
Man
Mario
becomes invincible for a short time when he gets a star man, which, as far as
we know, is always represented in the games as a five-pointed figure. This is a very disturbing symbol:
“ . . . the blazing star of five points . . .
represented Sirius . . .”
Albert Pike, Morals
and Dogma
Sirius is emblematic of hidden power and secret
allegiance to an invisible empire . . . (Michael Hoffman II, Secret Societies and Psychological Warfare,
2001, p. 30).
And
Sirius is another name for the devil (Ibid., note 15). In other words, the five-pointed star is a
symbol of the devil himself. Knowing
this, one might well ask why this symbol is so widespread in American culture -
from the Dallas Cowboys to the [u.] S. Army:
Related
to this theme of stars and invincibility is this statement of Arthur Clarke’s
about a scene near the end of 2001: A
Space Odyssey:
Arthur Clarke called the huge space baby at the end
“Star Child.” The meaning is that man has come full circle, and now creates his
own universe – he is now God. Existence is a never-ending succession of man’s
ascent to godhood and then as a god-child, he creates a new universe and progresses
and grows with it, in a blasphemous reversal of Genesis 1, where the seas are
separated from the land, etc. . . .
Source: Jay
Dyer, https://jaysanalysis.com/2010/06/11/2001-a-space-odyssey-esoteric-analysis/,
opened 9 Dec. 2016
There
is a little left still to cover, but we will stop here for now and finish up
another time.
--
Holy
Ælfred the Great, King of England, South Patron, pray for us sinners at the
Souð!
Anathema
to the Union!
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