How
can mankind overcome all the evils he experiences in the world? One group of heretics, the Gnostics, says
that the key to doing so is to escape the ‘prison’ of the physical world and
live as pure spirit or energy in the pleroma, where the Monad and the Aeons
live. The societal upheaval resulting
from the COVID plandemic is taking us straight down the Gnostic path as people
are overwhelmingly seeking an escape from the troubles of life in virtual
systems, which are a type of the non-physical, Gnostic pleroma:
--Via
drudgereport.com
https://www.statista.com/chart/21492/video-game-industry-sales-in-the-united-states/
https://www.washingtonpost.com/video-games/2020/05/12/video-game-industry-coronavirus/
The
surge in video game sales during the lockdowns mentioned in the links above
interests us especially, for the structure of most of them, that of a quest to
complete or a goal to achieve, mirrors very closely the Gnostic quest of
self-deification. In this regard, the
movie Ready Player One holds great significance. Because it was directed by Steven Spielberg,
we may rest assured that it is meant to condition us for the future the Powers
That Be want to establish. Jay Dyer’s
analysis of this movie is very helpful, and our summary comes mainly from it:
https://jaysanalysis.com/2018/04/10/ready-player-one-esoteric-occult-symbolism-decoded-jay-dyer/
with
a little help from https://en.wikipedia.org/wiki/Ready_Player_One_(film) .
In
2045, America has collapsed into a dystopia plagued by riots and run by
all-powerful corporations (we are nearly there, are we not?). But the masses are not without their
‘necessities’, as free Wi-Fi allows them to plug into a virtual gaming world
called OASIS (Ontologically Anthropocentric Sensory Immersive Simulation). In his quest to find the Golden Easter Egg,
which grants the finder ownership of OASIS, the main character, Wade, obtains
much more: He obtains godlikeness.
We
do not want to dwell too much on the details, so we have left out a lot of the
symbols and details Jay covers in his talk.
What is important is the overarching message: Immersion in the virtual is the way to
fulfilment. And this is the end toward
which the Elite are marching us: virtual
schools, virtual offices, virtual sports, virtual life simulators, virtual
nature, virtual concerts, and so on:
Satan
will do anything to subvert what the Holy Trinity has made: the beauty and harmony of the physical world;
the communion of man with man and man with God through the creation; the deification
of man and the cosmos through the Incarnation of the Son of God. The flight of man from God’s creation to the
emptiness of the Gnostic virtual world and the supposed apotheosis he achieves
there through The Quest he encounters and completes: This is of the devil, yet the masses of
mankind are happily embracing it out of fear of COVID.
These
Elite plans usually progress in a dialectical way, so it is fully expected that
a swing back towards some kind of pantheism will happen eventually (the Kingdom
of Antichrist will be a kingdom of this world, after all, not merely a
digital kingdom of binary code). But
before the Kingdom of Antichrist can be set up, it is necessary to lay waste
any of the good things men associate with the physical world that was spoken
into existence and given to us by the Logos.
And as this destruction proceeds, the Elite will be ready to receive us
with venomous smiles into the rooms of the virtual mansions their Luciferian
father has built for us.
Poster via https://en.wikipedia.org/wiki/Ready_Player_One_(film)
--
Holy
Ælfred the Great, King of England, South Patron, pray for us sinners at the Souð, unworthy though we are!
Anathema
to the Union!
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