Friday, March 17, 2017

The Legend of Zelda: You Are Being Initiated



(In light of the arrival of The Legend of Zelda: Breath of the Wild for Nintendo’s new Switch console, here are some initial thoughts on the series as a whole.)

Nintendo’s The Legend of Zelda series is defined by the idea of the labyrinth.  Both the overworld and the various temples, dungeons, etc. serve as labyrinths.  But a labyrinth has a specific purpose:  to initiate those who are worthy into the inner mysteries or beliefs or ways of a group of people, usually a religious group.


On its surface, Legend of Zelda is an adventure game wherein the player saves a princess and her kingdom from an evil usurper and his minions.  Beneath this outer layer, it seems more than likely that this series of games (particularly those in the main canon of the games where Zelda, Ganon, Link, and the Triforce are involved) is Gnostic theology dressed up in fictional form.

Let us run through some of the basics of the heresy of Gnosticism first and then see how they are presented in LoZ. 

In many Gnostic systems (and heresiologies), God is known as the Monad, the One.[note 13] God is the high source of the pleroma, the region of light. The various emanations of God are called æons. According to Hippolytus, this view was inspired by the Pythagoreans, who called the first thing that came into existence the Monad, which begat the dyad, which begat the numbers, which begat the point, begetting lines, etc.


Almost all Gnostic systems of the Syrian or Egyptian type taught that the universe began with an original, unknowable God, referred to as the Parent or Bythos, or as the Monad by Monoimus. From this initial unitary beginning, the One spontaneously emanated further Aeons, being pairs of progressively 'lesser' beings in sequence. Together with the source from which they emanate they form the Pleroma, or fullness, of God, and thus should not be seen as distinct from the divine, but symbolic abstractions of the divine nature. The transition from the immaterial to the material, from the noumenal to the sensible, is brought about by a flaw, or a passion, or a sin, in one of the Aeons.

In most versions of the Gnostic mythos, it is Sophia who brings about this instability in the Pleroma, in turn bringing about the creation of materiality. According to some Gnostic texts, the crisis occurs as a result of Sophia trying to emanate without her syzygy or, in another tradition, because she tries to breach the barrier between herself and the unknowable Bythos. After cataclysmically falling from the Pleroma, Sophia's fear and anguish of losing her life (just as she lost the light of the One) causes confusion and longing to return to it. Because of these longings, matter (Greek: hylē, ὕλη) and soul (Greek: psychē, ψυχή) accidentally come into existence. The creation of the Demiurge (also known as Yaldabaoth, "Son of Chaos") is also a mistake made during this exile. The Demiurge proceeds to create the physical world in which we live, ignorant of Sophia, who nevertheless manages to infuse some spiritual spark or pneuma into his creation.

In the Pistis Sophia, Christ is sent from the Godhead in order to bring Sophia back into the fullness (Pleroma). Christ enables her to again see the light, bringing her knowledge of the spirit (Greek: pneuma, πνευμα). Christ is then sent to earth in the form of the man Jesus to give men the Gnosis needed to rescue themselves from the physical world and return to the spiritual world. In Gnosticism, the Gospel story of Jesus is itself allegorical: it is the Outer Mystery, used as an introduction to Gnosis, rather than being literally true in a historical context. For the Gnostics, the drama of the redemption of the Sophia through Christ or the Logos is the central drama of the universe. The Sophia resides in all of us as the Divine Spark.


From the initial unitary beginning, the One spontaneously emanated further Aeons, pairs of progressively "lesser" beings in sequence. The lowest of these pairs were Sophia and Christ. The Aeons together make up the Pleroma, or fullness of divinity and thus should not be seen as identical with God nor as distinct from the divine, but as embodied divine emanations.[citation needed]


The basic Gnostic myth has many variations, but all of these refer to Aeons, intermediate deific beings who exist between the ultimate, True God and ourselves. They, together with the True God, comprise the realm of Fullness (Pleroma) wherein the potency of divinity operates fully. The Fullness stands in contrast to our existential state, which in comparison may be called emptiness.

One of the aeonial beings who bears the name Sophia (“Wisdom”) is of great importance to the Gnostic world view. In the course of her journeyings, Sophia came to emanate from her own being a flawed consciousness, a being who became the creator of the material and psychic cosmos, all of which he created in the image of his own flaw. This being, unaware of his origins, imagined himself to be the ultimate and absolute God. Since he took the already existing divine essence and fashioned it into various forms, he is also called the Demiurgos or “half-maker” There is an authentic half, a true deific component within creation, but it is not recognized by the half-maker and by his cosmic minions, the Archons or “rulers”.


Gnosticism commonly held that "salvation is to escape from the bondage of the material existence and travel back to the home from which souls/spirits have fallen." God initiates salvation because he wants to draw back the stray bits and pieces of himself, and so he sends forth an emanation of himself - "a spiritual redeemer" - who comes down from heaven and gives an attempt to teach some of the "divine sparks of Spirit" what their true identity is and where their real home lies. Once they are awakened by this redeemer they can then begin their journey back home. "Salvation is by knowledge - self-knowledge."


Condensing this down further, we see these main ideas:

-A single god who dwells in a region of light.
-A pair of emanated beings from this god, Sophia and her consort.  Sophia is the inner life of the cosmos.
-From Sophia comes the Demiurge, who, thinking he his god, with the help of the divine essence, tries to fashion worlds, people, etc. from the material made by Sophia according to his own plans.
-Pieces of the one divine god have become trapped in material bodies and must be freed from them to be reunited with the monad.
-The other person in the aeonial pair who existed with Sophia in the pleroma of the monad comes, undoes the work of the Demiurge, and reunites Sophia and the other scattered divine sparks with the monad, thus bringing salvation to the world.

In the LoZ, these are presented in the following way.

-The Triforce, the essence of the goddesses who created the world, is left behind in the Golden Land, a land of light, to be the ruling power in the world.  It is the monad.


-Princess Zelda, the ruler of Hyrule, like Sophia, is a symbol of the world-soul, the one who gives life to the world.
-Ganon is the Demiurge, who, with the essence of the goddesses in the Triforce, attempts to remake and rule the world.
-Part of the Triforce is shattered, its pieces being scattered throughout the world (the Gnostic ‘sparks of divinity’), in the hopes of being found and reunited by a worthy hero.
-Link, Zelda/Sophia’s syzygy or consort, appears, reunites the Triforce shards, overthrows Ganon, and returns Zelda and her kingdom to their rightful order.

Sophia, savior, and demiurge, from http://www.kasuto.net/zelda64.php?main=zelda64/oot_graphical_manual.html, 15 March 2017

The kinship between the Gnostic system and LoZ is further strengthened by Link’s ‘descending’ oftentimes into dungeons, etc. in his efforts to reunite the Triforce pieces, just as the Gnostic savior must ‘descend’ into the material world from the spiritual pleroma to free the trapped divine sparks.



Laying hands on a divine spark of the monad, from https://www.zeldadungeon.net/the-legend-of-zelda-walkthrough/level-1-the-eagle/, 17 March 2017

As we said at the outset, the labyrinth theme dominates throughout The Legend of Zelda.  And now we can say with some confidence what its deeper meaning is:  You are being initiated into Gnosticism.

--

Holy Ælfred the Great, King of England, South Patron, pray for us sinners at the Souð!

Anathema to the Union!

Tuesday, March 14, 2017

A Warning to Southern Nationalists from Alexander Dugin



Nationalism must be tempered by the overarching unity and authority of the Orthodox Christian Empire centered in Moscow, the Third Rome, under the reign of the re-established Tsar or else all the recent gains against globalism will come to nothing.

Fundamental failure of globalist version of liberalism is now evident. Brexit, Trump's victory and then elsewhere. But in its place comes the simplest solution: a return to national State (Etat-Nation) and to various forms of nationalism. That means we return - mutatis mutant - to the beginning of the twentieth century.

Realism in MO (+ mercantilism and protectionism in economy) is almost guaranteed and it will become soon the ideology of the political Centre (with some delay needed to cleanse the last Liberals). Welcome into a new era of nationalism.  . . . the essence of nationalism, not the name, will come back and will be established everywhere, as simplistic alternative to the liberal hegemony, that is falling apart before our very eyes.

But did we want that issue? If someone wanted this, then that where'n't certainly us.

First, nationalism - is a product of the Modernity. Exactly as the rest of political theory of Modernity - liberalism and communism. It is based on the denial of the spirit of Middle Ages and on the refuse of the traditions of the Empire and of Christ. It is bourgeois at its roots and in its essence. It may be a little better than liberalism and communism (that explicitly destroy identity of the people and religion), but nationalism is infected with the same poison - secularism, rationalism, atheism. It is other version of Westoxication (Occidentosis) --Gharbzadegi of person Heideggerian philosopher Ahmad Fardid called it.

Secondly, nationalism will revive inevitably dormant conflicts between nations, peoples and religions, aggravate them and lead to war. Maybe globalists just want that and prepare that secretly (as their plan B). They hope to outlast another civil war in Europe, and then they will come back with renewed vigor with its "pacifist" demagoguery. And having shed the ocean of blood, the peoples will take them up again. And from there it is a short step to the World Government. Such plan can easily be born in the brain of ​​the Antichrist.

Therefore, the collapse of the Liberals, we have to use it for own purposes and we should not fall into the trap of nationalism. Listen to the communist garbage is of no use at all. Hence, it is necessary to focus on the Fourth Political Theory.

It is based on the existential understanding of the people (as a whole - people as Dasein), but it ascend to the Logos, to the intellectual elite of the Fourth Way. And this elite of the Fourth Way can not be a nationalist - it should be imperial, great-continental, traditionalist, metaphysical and sacred. And it needs to understand Daseins of all peoples, and to take into account its fine core, to understand their Logos, to listen to the quiet voice hidden in the depths of people's Being. 

 . . .

We need to return to the Being, to the Logos, to the foundamental- ontology (of Heidegger), to the Sacred, to the New Middle Ages - and thus to the Empire, religion, and the institutions of traditional society (hierarchy, cult, domination of spirit over matter and so on). All content of Modernity - is Satanism and degeneration. Nothing is worth, everything is to be cleansed off. The Modernity is absolutely wrong -- science, values, philosophy, art, society, modes, patterns, "truths", understanding of Being, time and space. All is dead with Modernity. So it should end. We are going to end it.

Let us listen the words of Apollo to the defeated serpent Python (Πύθων,) - "you are to rot!" (πύθω!) The same can be said to Hillary Clinton and to European bureaucracy. Stay to rot there! Our battle is not with you - the main scene of titanomachy is moved to another front.

4PT versus 3PT.

Source:  Alexander Dugin, http://4pt.su/en/content/traps-and-dead-ends-new-nationalism, opened 22 Dec. 2016

--

Holy Ælfred the Great, King of England, South Patron, pray for us sinners at the Souð!

Anathema to the Union!

Friday, March 10, 2017

Ninja Gaiden Trilogy (NES) - Rebirth of the World in the Devil’s Image, Part 2nd



Continuing from last time:

There is also perhaps an interesting predictive programming moment, as most of the important action takes place in some ancient ruins in the Amazon River region, satellite photos of which (starting in 1999) have revealed that an ancient civilization of some sort really did exist there, although these games were made from about 1988-91:


One of the main enemies from Part II also deserves attention, Ashtar.  The name is a variant of Astarte, the same fertility goddess whom the Old Testament Jewish people were punished for worshipping, whose worship included human sacrifice (which makes an appearance in these games).  His appearance is even like hers (the horns):


More significantly, perhaps, is the connection with the supposed ‘alien being’ of the same name:

In 1952 Van Tassel himself claimed to receive messages via telepathic communication from an extraterrestrial and interdimensional being named "Ashtar".[1][2][3][5] This source became the "first metaphysical superstar of the flying saucer age".[3] Van Tassel also interpreted the Christian Bible in terms of extraterrestrial intervention in the evolution of the human race, and claimed that Jesus was a being from space. The Ministry of Universal Wisdom taught that all humans have the power to tap into the "Universal Mind of God", which facilitates evolutionary progress such as that exemplified by Jesus and Ashtar. Van Tassel also claimed that by accessing the Universal Mind he could receive messages not only from Ashtar but from humans who had died, such as Nikola Tesla. From Tesla he claimed to receive instructions to build the "Integratron" machine, which could extend lifespan and access knowledge from the past and future.[11][12] 


Part III includes some of these threads.  Foster, the CIA agent from Part I who wants the light and dark statues for himself, reappears and has been conducting research and is now creating super humans called ‘bio-noids’ using the energy from between dimensions that opened after Ryu defeated the demon in Part II.

Man:  I'm Clancy.  I've been working on the 'Biohazard' plan with Foster.  I
can't work with him anymore.  He has secretly created a monster called a
BIO-NOID!
 
Ryu:  What's a BIO-NOID?
 
Clancy:  There's an open seam between dimensions that was created when the
Demon died.  An unlimited supply of LIFE ENERGY is flowing from the seam inside
the ruins of the fortress.  Foster has rebuilt the fortress and was doing
transformation experiments with life energy.  Bio-noids are super humans that
have been transformed with life energy.


This re-creation of fallen man into a ‘superman’ without God’s Grace, transhumanism, has been the dream of the satanic Elite for ages.  So here we get a look at the plan in fictional form.  Furthermore, we see the importance to them of bloodlines, which they consider to have magical powers:

Foster:  Well look who's here...It's Ryu.  Unfortunately, I'm going to have to
get rid of you.  Imagine the bio-noid I could make by blasting your tough
Dragon Clan body with life energy.
Instead I'll extract the secret of the Dragon Clan from your corpse, then I'll
make a superior bio-noid.  [as Double jumps in]  Let's get started!

Source:  Ibid.

Not being privy to pre-modern thinking, most of us don’t really understand the importance of bloodlines in the ancient world.  The ancient world was essentially a caste system, and many societies today, such as India still operate in this fashion.  Unless one is of a royal lineage of bloodline, one must accept a certain position within the strata of society.  Modernity is supposed to be egalitarian, but the class distinctions have merely been reorganized from lines of royalty to lines of wealth.  The Bible itself is concerned with bloodlines, since Jesus Christ is the promised seed, descended from Adam through Noah through Abraham through King David and his Mother from whom the Church professed He derived his humanity.  For the ancient world, bloodlines were thus everything. This is important, because the occult philosophy of the modern so-called rationalists still adhere to this ancient principle.  For the NWO occultists, there is “power in the blood,” as much as for the Christian, by which they mean magic power.  Thus, the top dynasty-families that run the world, like the Rothschilds, Rockefellers, Morgans, Warburgs, etc., like the ancient royalties, all believe they must inter-marry in order to maintain bloodline purity.  Dan Brown’s silly DaVinci Code is a perfect example: while the book is certainly false, it evidences the occult world’s obsession with maintaining magical purity inherent in the family bloodlines.  In fact, some of these occultists believe themselves to be descendants of gods: an example of this is the Satanic philosophy of Nazism, by which Heinrich Himmler, through his SS, sought to breed a pure Aryan bloodline: a bloodline which had the power of the gods of Atlantis running through it, as Peter Levenda’s book Unholy Alliance: A History of Nazi Involvement with the Occult shows.


The in-game script is more revealing at this point than analysis of it, so here are some more bits from it:

Clancy:  Ha-ha-ha.  Right!  I really should thank you. [more rumbling]
The subspace connection to the life energy is starting to open and I have to
go now.  The life energy and the secrets of the ruins will be mine!  So long!

 . . .

Clancy:  These super-dimensional ruins are the foundation upon which a new
world will be created.  It's the new source of ALL LIFE!  The time has come.
See for yourself!
 
 . . . 
 
[Ship rises from ground, blows away some land with a laser]
 
Ryu:  !!
 
Clancy:  Now do you understand the power of this dimensional warship?!  The new
age is about to begin.  And you get to stay behind.
 
The embryo-like dimensional warship that is to be ‘the new source of ALL LIFE’,
 http://www.hardcoregaming101.net/ninjagaiden/ninjagaiden3.htm, 7 March 2017
 
 . . . 
 
Ryu:  Where is Clancy?  [as he sees a large monster] C-c-c-c-...You're Clancy!
 
Clancy:  Correct.  Look at this body full of super life power!  Listen
carefully, Ryu.  I want to protect the earth from humans.  Humans are weak and
disgusting little creatures who love to fight.  You know they should be wiped
out, don't you?  Ryu, join me!  I'll even let you bring a perfect human to
ride the ship with us.  Once the earth is cleansed of humans we can start a
new world!

Source:  Ibid.

A few things stand out.

The Clancy character of course reminds one of the late author Tom Clancy, whose books and films have made many wonder about his connections to the CIA:


Clancy’s final morphing into some kind of giant killing machine at the end may be a hint of the Skynet future the Elite have in mind to ‘liquidate’ the (as they see it) unnecessary, parisitic humans that are a blight upon the earth.

The sci-fi concept of multiple dimensions/universes continues to generate interest:



though this is just another way of destroying faith in the Holy Trinity, of trying to establish another scientistic pseudo-religion:

The image of a cave, where the major action of the games takes place, is very important.  It is in the cave, according to many traditional views of that symbol, that re-birth takes place (Rene Guenon, Fundamental Symbols, p. 140, https://archive.org/stream/reneguenon/1962%20-%20Symbols%20of%20Sacred%20Science%20-%20Fundamental%20Symbols%20-%20The%20universal%20language%20of%20sacred%20science#page/n131/mode/1up).  This is the whole of the Elite’s plan, the re-birth of the world in the image of the devil (whether by the chaos caused by demonic attack or the cold, heartless precision of modern technology).  So it is not insignificant that so much time in this series is spent in caves and caverns of the mountains, as this reveals the intentions of the Elite.

The answer to this plan offered at the end of the series is a weak, watery faith in mankind’s innate goodness.  Ryu and Irene (the other CIA officer in the series, who befriends Ryu, whose place in Greek mythology is that of a peacemaker, http://www.theoi.com/Ouranios/HoraEirene.html; thus she is the opposite of the war-like Foster - more dualism) offer these words:

Irene:  I'll never understand why people make and pursue evil plans until they
wind up dead.
 
Ryu:  Humans are always striving to achieve.
All of creatures on earth, in all worlds, can never be just a part of
someone's plans.  Fortunately, mankind is never foolish enough to wipe itself
out to achieve some ambitions.
Being with you like this, makes me want to thank all the living beings in this
world.  That's my one desire.  A new day is about to begin.
 
[Ryu and Irene stand as the sun rises]


Your faith in mankind ain’t enough.  From http://www.hardcoregaming101.net/ninjagaiden/ninjagaiden3.htm, 9 March 2017

But the only force strong enough to withstand and defeat evil in the world is the Orthodox Church, particularly when the Christian Empire ruled by a Christian king is manifest in the world.  This is why we would all do well to pray for the healing of Russia, that she would be able to take up again that mantle as leader and protector of the Christian world which she dropped in the Revolution of 1917-8, and to rid ourselves of every delusion about heretical America and Western Europe being the saviors of the world.

--

Holy Ælfred the Great, King of England, South Patron, pray for us sinners at the Souð!

Anathema to the Union!

Tuesday, March 7, 2017

Ninja Gaiden Trilogy (NES) - Rebirth of the World in the Devil’s Image, Part 1st



It is said that Ninja Gaiden for the Nintendo Entertainment System was the first video game to include cinematic scenes.  For a series of games so absurdly difficult, it is good that some reward was offered by the game creators.  But the movie-style scenes are far more important for another reason:  They offer a slew of insights into the plans of the demonic bankster/corporate Elite for the world, as well as attempting to inculcate the expected anti-Christian worldview.

The latter first.  Dualism or Manicheanism forms the Godlorish (theological) backdrop of the series.  Two statues (Light and Dark), two swords (Dragon and Chaos), and two Ryus (Ryu Hayabusa is the hero of the series) are what the three games respectively revolve around.

Good and evil are depicted as something like co-eternal powers.  A Demon can be revived every 700 years to destroy the world, and Jaquio himself is ‘reborn’ in Part II:


The way out of this unending cycle (time is shown to be cyclical here, as Ryu is something of a reincarnation of the Dragon Ninja hero of the past who must battle the revived Demon to save the world) is shown to be technology, which Foster, the CIA agent, reveals in Part III.  More on that in a minute.

The very overt Manichean theme of man’s double needs to be highlighted first.

According to biographical accounts preserved by Ibn al-Nadim and al-Biruni, Mani received a revelation as a youth from a spirit, whom he would later call his Twin, his Syzygos, his Double, his Protective Angel or 'Divine Self'. This spirit allegedly taught him divine truths which developed into the Manichean religion. His 'divine' Twin or true Self brought Mani to Self-realization and as such he becomes a gnosticus, someone with divine knowledge and a liberating insight into things.

Source:  http://www.theopedia.com/manicheanism, opened 4 March 2017

By meeting his Double, Ryu becomes his true self, the one who delivers the world from evil (Ryu means dragon, which symbolizes success and good fortune: http://www.ancient-symbols.com/dragon-symbolism.html, 4 March 2017, and Hayabusa means falcon, which symbolizes a protector against evil, victory, etc.:  http://symbolism.wikia.com/wiki/Falcon, 4 March 2017).


Other occult themes find their way into the games, like the superstitious belief that lunar eclipses are a time when evil powers awaken (the Demon Jashin is awakened at a lunar eclipse):


This is the worldview the game developers are trying to form in people, but now we must deal with the ‘revelation of the method’ moments in this series.

The CIA and the [u]nited States Army both appear in these games, and both are shown as having a heavy interest in the occult.  This is quite in keeping with reality.  The defense/intelligence apparatus is always presented outwardly as a devout defender of the land, freedom, morality, etc.  But inwardly they are very much tied up with cults, murder, mind control experiments, and so on.

 . . .

Testimony before the 1977 Church Committee’s probe of the CIA hinted that, as of 1963, the scientific squalor of the CIA’s mind control regimen, code-named MKULTRA, had abandoned military and academic laboratories, fearing exposure, and mushroomed in cities across the country. Confirmation arrived in 1980 when Joseph Holsinger, an aide to late Congressman Leo Ryan (who was murdered by a death squad at Jonestown) exposed the formation of eccentric religious cults by the CIA. Holsinger made the allegation at a colloquium of psychologists in San Francisco on “Psychosocial Implications of the Jonestown Phenomenon.” Holsinger maintained that a CIA rear-support base had been in collusion with Jones to perform medical and mind control experiments at People’s Temple. The former Congressional aide cited an essay he’d received in the mail, “The Penal Colony,” written by a Berkeley psychologist. The author had emphasized: Rather than terminating MKULTRA, the CIA shifted its programs from public institutions to private cult groups, including the People’s Temple.

 . . .

Like Jonestown, the Symbionese Liberation Army was a mind control creation unleashed by the Agency. The late political researcher Mae Brussell, whose study of The Firm commenced in 1963 after the assassination of John Kennedy, wrote in 1974 that the rabid guerrilla band “consisted predominantly of CIA agents and police informers.” This unsavory group was, Brussell insisted, “an extension of psychological experimentation projects, connected to Stanford Research Institute, Menlo Park.” (She went on to lament that “many of the current rash of ‘senseless killings,’ ‘massacres,’ and ‘zombie-type murders’ are committed by individuals who have been in Army hospitals, mental hospitals or prison hospitals, where their heads have been literally taken over surgically to create terror in the community.”)

Evidence that the CIA conceived and directed the SLA was obvious. The SLA leadership was trained by Colston Westbrook, a Pennsylvania native. Westbrook was a veteran of the CIA’s murderous PHOENIX Program in South Vietnam, where he trained terrorist cadres and death squads. In 1969 he took a job as an administrator of Pacific Architects and Engineers, a CIA proprietary in Southern California. Three of Westbrook’s foot soldiers, Emily and William Harris and Angela Atwood (a former police intelligence informer), had been students of the College of Foreign Affairs, a CIA cover at the University of Indiana. Even the SLA symbol, a seven-headed cobra, had been adopted by the OSS (America’s wartime intelligence agency) and CIA to designate precepts of brainwashing.

 . . .

O.T.A.


The Order of the Temple of Astarte (OTA) in Pasadena, California is a “hermetic” occult organization that practices “Magick in the Western Tradition.” The cult is led by Fraters Khenemel, a police officer, and Aleyin, a veteran Green Beret. The cult’s everyday language is unusual for a mystical order – one group schedule is laden with words like “operation,” “sixteen-thirty hours,” and “travel orders.” Demonology is among the OTA’s primary occult interests.

The police connection recalls the statement of Louis Tackwood, the former LAPD provocateur whose revelations of secret police subterfuge set off a political tempest in Los Angeles in 1973. “You don’t know,” he told journalist Donald Freed, “but there’s a devil worship cult in Pasadena. Actually in Altadena.” Tackwood alleged that the cultists were “on the LAPD payroll.”

The CIA and Pentagon cooperate in the creation of cults. The Association of National Security Alumni, a public interest veterans group opposed to covert operations, considers it a “primary issue of concern” that the Department of Defense has a “perceived role in satanic cult activities, which qualify in and of themselves as very damaging exercises in mind control and behavioral modification.”

 . . .

Source:  Alex Constantine, http://wariscrime.com/new/the-cia-connections-to-the-mind-control-cults/, opened 6 March 2017

These government agencies are also interested in ancient artifacts in this series, a theme we see today in the Middle East where many such artifacts have gone missing after the invasion of the American ‘liberators’ and their allies.  For ensample,

Colonel Metthew Bogdanos' (USMC) book, Thieves of Baghdad is the account of the official U.S. military investigation of the looting of the Baghdad Museum. While normally I would not use my site to review a book, in this case I think the subject is significant enough to warrant posting my thoughts, for in this case, there are a number of things in this book that tend to support my thesis that someone was fully prepapred prior to the U.S. invasion and occupation of that country to steal priceless artifacts - including cuneiform tablets - that contained esoteric knowledge of ancient high science that the "powers that be" wish to monopolize for themselves and to keep from public scrutiny.


The statues, which so interest the CIA in the game, at center-left; from http://www.hardcoregaming101.net/ninjagaiden/ninjagaiden2.htm, 7 March 2017

The CIA agent’s name, Foster, also puts one in mind of John Foster Dulles, whose brother, Allen, ran the CIA, and oversaw all kinds of horrible business from coups to Operation Mockingbird, and most interesting for this essay, the beginning of the mind control project MK-ULTRA (https://en.wikipedia.org/wiki/Allen_Dulles#CIA_career, 6 March 2017).

Mind control plays a part later in the first game of the series, where we find Ryu’s father Ken is under the influence of a crystal orb of some kind, and has been remade by Jaquio (Jaki Oh, King of Demons, Ryu’s main opponent in the first two games) into the Masked Devil (all of which is appropriate considering the above material on the CIA-devil connections).  Nor is this kind of mind control an inchoate thing:

 . . .

Dr Jose Delgado, a pioneer of electronic brain stimulation (ESB) who was funded through front organisations by the U.S. Office of Naval Research and the CIA, stated in his book Physical Control of the Mind (published in 1969), that "brain transmitters is transmitted by way of radio frequencies."

"One of the possibilities with brain transmitters is to influence people so that they conform with the political system. Autonomic and somatic functions, individual and social behaviour, emotional and mental reactions may be invoked, maintained, modified, or inhibited, both in animals and in man, by stimulation of specific cerebral structures. Physical control of many brain functions is a demonstrated fact. It is even possible to follow intentions, the development of thought and visual experiences."

Early implants were about half the size of a cigarette filter but newer versions can be adapted to liquid crystals, injected directly into the bloodstream to lodge inside the brain. Two-way radio communication with brain transmitters has been possible since the 1950s, including voice messages and 'returned thought.'

 . . .

In the December, 1980, edition of the US Army Journal, Military Review, an article by Lt Col. John B. Alexander entitled, "The New Mental Battlefield: Beam Me Up Spock", provided further insight into the technical capabilities now at the disposal of the controllers. He writes, "Several examples will demonstrate areas in which progress has been made … The transference of energy from one organism to another … The ability to heal or cause disease can be transmitted over a distance, thus inducing illness or death for no apparent cause … Telepathic behaviour modification, which includes the ability to induce hypnotic states up to distances in excess of 1,000 kilometres, has been reported. The use of telepathic hypnosis also holds great potential. This capability could allow agents to be deeply planted with no conscious knowledge of their programming. In movie terms, the Manchurian Candidate lives and does not even require a phone call. Other mind-to-mind thought induction techniques are being considered. If perfected, this capability could allow the direct transference of thought via telepathy from one mind, or group of minds, to a selected target audience. The unique factor is that the recipient will not be aware that thoughts have been implanted from an external source. He or she will believe that thoughts are original." (Emphasis added.)

 . . .

Source:  Glynn Krawczyk, http://www.lambros.name/profreedom/mc_nwo.html, opened 6 March 2017

 . . .

We will try to have the second part posted soon.

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Holy Ælfred the Great, King of England, South Patron, pray for us sinners at the Souð!

Anathema to the Union!

Friday, March 3, 2017

Slowing the Pace of Living, Part 2nd



Continuing from last time:

 . . .

To break experience in half and call one side physical 
and the other spiritual is narrowing and confusing. People 
do not live dependent on food. Ultimately, we cannot know 
what food is. It would be better if people stopped even 
thinking about food. Similarly, it would be well if people 
stopped troubling themselves about discovering the "true 
meaning of life,-" we can never know the answers to great 
spiritual questions, but it's all right not to understand. We 
have been born and are living on the earth to face directly 
the reality of living. 
 
Living is no more than the result of being born. 
Whatever it is people eat to live, whatever people think 
they must eat to live, is nothing more than something they 
have thought up. The world exists in such a way that if 
people will set aside their human will and be guided instead 
by nature there is no reason to expect to starve. 
 
Just to live here and now — this is the true basis of 
human life. When, a naive scientific knowledge becomes 
the basis of living, people come to live as if they are 
dependent only on starch, fats, and protein, and plants on 
nitrogen, phosphorous, and potash. 
 
And the scientists, no matter how much they 
investigate nature, no matter how far they research, they 
only come to realize in the end how perfect and mysterious 
nature really is. To believe that by research and invention 
humanity can create something better than nature is an 
illusion. I think that people are struggling for no other 
reason than to come to know what you might call the vast 
incomprehensibility of nature. 
 
So for the farmer in his work: serve nature and all is 
well. Farming used to be sacred work. When humanity fell 
away from this ideal, modern commercial agriculture rose. 
When the farmer began to grow crops to make money, he 
forgot the real principles of agriculture. 
 
Of course the merchant has a role to play in society, 
but glorification of merchant activities tends to draw people 
away from a recognition of the true source of life. Farming, 
as an occupation which is within nature, lies close to this 
source. Many farmers are unaware of nature even while 
living and working in natural surroundings, but it seems to 
me that farming offers many opportunities for greater 
awareness. 
 
"Whether autumn will bring wind or rain, I cannot 
know, but today I will be working in the fields." Those are 
the words of an old country song. They express the truth of 
farming as a way of life. No matter how the harvest will 
turn out, whether or not there will be enough food to eat, in 
simply sowing seed and caring tenderly for plants under 
nature's guidance there is joy.

Source:  The One-Straw Revolution, https://archive.org/stream/The-One-Straw-Revolution/The-One-Straw-Revolution_djvu.txt, opened 28 Feb. 2017

Since Fukuoka-san’s words strongly echo the life lived at typical Orthodox monasteries, we have included a few pictures from one, the Holy Dormition Dalmatovo Monastery in Western Siberia, http://www.pravoslavie.ru/foto/set1624.htm, opened 3 March 2017:






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Holy Ælfred the Great, King of England, South Patron, pray for us sinners at the Souð!

Anathema to the Union!